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The coveted Monsters Awards are here!

Life at Monsters Blog | Date January 17, 2017

Monsters GotY Awards

2016 was a great year for games. We loved many. We played even more. And we decided to let you know which games rocked our world. These are the favorite games for each Monster Dev. Opinions are personal.

Final Fantasy 15 - Alex Maniotis, Animator
One of the best open world experiences also has the most awesome choreography of 2016! Honorable mentions to Halo 5, Firewatch, The Last Guardian, Dark Souls 3 and many others.

INSIDE – John Koumoundouros, Game Designer
There's love and polish in every single detail. A visual and audial masterpiece that kept me captivated from start to end.

Apocalypse Cow – Elias Koumoundouros, Programmer
Easy pick! The brilliant level design and superb action of Apocalypse Cow rocked my world!

Uncharted 4 – Michael Georgoulopoulos
Awesome storytelling and superb cinematic feeling. Alex told me to love it!

Ori Definitive Edition - Alvaro Vera Torres, Illustrator
I played the definitive edition that came out this year, the graphics are simply phenomenal.

The Witness – Asimakis Reppas, Sound Designer
I've been waiting for it since I played Braid! Thank you Jonathan! It is finally here!!!



Digital Universe #3

Life at Monsters Blog | Date September 27, 2016

Digital Universe

Digital Universe is in the books. Seeing so many people love the game and finish the demo again and again was quite the morale booster! It was also an amazing opportunity to catch up with other Greek indie developers and see the progress they've made on their fantastic games. Till next time everyone!



Monsters at Digital Universe (23-25 Sept)

Life at Monsters Blog | Date September 21, 2016

Digital Universe

This weekend Digital Universe returns with its third installment and Monsters will be a part of it! We will have a Station in Room 2 running Apocalypse Cow for you to try! We are also scheduled to Present our Games on Stage on Saturday, 24th at 5.30pm.

And if that wasn't enough, we'll participate in the Game Development Forum, ready to answer any crazy and improper questions you might have for us.

It's going to be a blast!!!



Guests at TV Show USERS

Apocalypse Cow DevBlog | Date June 13, 2016

Last weekend we were honored to be invited on the show USERS. It is a new show focused on all things gaming. We were there to talk about Monsters, the state of Apocalypse Cow and our future plans. Check it out but be warned, it might sound Greek to you!



Apocalypse Cow Beta Sessions

Life at Monsters Blog | Date January 8, 2016


We won Strasbourg Festival!

Apocalypse Cow DevBlog | Date September 30, 2015

Winner of Strasbourg Festival


September was a very good month and it ended in the best possible way. We were already one of the official selections for the Strasbourg Festival 2015 (which was humbling to say the least) but we were recently informed that our game was the winner of this wonderful event! The Octopix award is ours! Jaw, meet the floor. A big hurrah for Penny and our evil cow for making it possible! Well done sprites, well done!



Strasbourg Festival Official Selection

Apocalypse Cow DevBlog | Date September 11, 2015

Apocalypse Cow is a Finalist in the Strasbourg Film Festival

Apocalypse Cow is a Finalist in the 2015 Strasbourg European Film Festival! The Festival takes place from 18 to 27 September at Le Shadok, in Strasbourg France. Apocalypse Cow, being an official selection, will have a playable demo for the duration of the festival. If you are there during that week be sure to try it out!



Monsters at PAX Prime

Life at Monsters Blog | Date September 8, 2015

This year we decided to make the super long trip to Seattle to present ourselves at one of the biggest indie game tradeshows on this planet, PAX Prime 2015. And it was amazing! This is the story of this adventurous trip...


Placeholder note for Monster's PAX Booth

We landed on Tuesday after a long and tiring flight, with a huge smile on our faces. We were really here! We hastily checked in and left our lugagge to run to the convention center. After all we had to collect our badges, right? Taking a peak around was entirely accidental...! Let me tell you, it was like a video game fairytale.

All of the heavy hitters were on the 4th floor, already hard at work building some mighty impressive booths. Behemoth had a huge space, unpacking gorgeous cabinets that would act as their gamestations. Right as we turned the corner Ubisoft was lifting a monstrosity of a vinyl banner for their upcoming Assassins Creed Syndicate. People working everywhere, booths almost done... booths almost done? Were we too late??

We hastily took the escalator to the 6th floor, home of the indies (and of our booth) and immediately felt at ease. What a striking contrast. Almost nobody working, most of the booths still empty... The indie way baby! We found our cute little corner booth, briefly discussed screen placements, took another stroll downstairs and then left.

Placeholder note for Monster's PAX Booth

The next couple of days really are a blur. I kind of remember raiding the local Fry's and Best Buy to purchase computers, controllers and monitors, ordering furniture from Amazon, renting stands and ordering graphics for the booth. What I do know is this: it was Thursday night when we had everything in our possession... and the show was starting the next morning!

We got everything to our booth and worked as long as jet lag allowed us to. Half past midnight we still had a lot of stuff to do but I decided not to pull an all-nighter, we would need the rest. So we hesitantly went to sleep, hoping everything would run smoothly the next morning.

I absolutely hate Murphy and his freaking law.

An amazing number of things went wrong and in a nutshell, despite getting there early we were still trying to finish the booth when people flooded the room. Focusing on the work at hand we managed to get one station operational, then another one, then the TV for the trailers. By noon we were up and running, albeit with some minor issues that would be fixed the next day.

When I finally had a chance to compose myself and look at what is happening I smiled. People where crowding our tiny booth, playing, watching, laughing. I hid my badge and stood in the crowd. "What is that, it looks cool" was the most common phrase, often followed by the louder question "Where is the cow?". That is when Tobias, our amazing booth assistant, jumped over to explain the game and the story.

It was intense. It was taxing. It was so very interesting. And I never got a chance to see the rest of the show. It must have been a great one!


Placeholder note for Monster's PAX Booth

Was it all worth it? Hard to say. One of the best things I got from the show was confidence that we are making a cool game. Seeing people playing and then returning later in the day  to give it another go... Seeing people bringing their friends over, anxiously asking us about the release date.. it was quite the confidence booster. We also did get some coverage. I am still not sure if it was worth the hefty 5 digit pricetag. We will have to wait and see.

See you next year!




Teasing the Apocalypse Cow Cosplay feature

Apocalypse Cow DevBlog | Date January 23, 2015

It feels forever since we last talked about Apocalypse Cow, partly because it's exactly how long it has been (scientifically speaking).

Finishing a game is no piece of cake, let me tell you. While developing, you often say "okay, this sort of works so let's move on and we'll finalize it later". Apparently we said that a lot! But it is slowly getting under control, thank god.

To celebrate I decided to let you in on a semi-hidden feature, the cos-play. You see, Penny, our leading girl (who I feel you will perfectly embody) is a core gamer. She is also a pop culture fanatic. A Comic Con aficionado. A badass nerd (with a gun)! And she loves costumes, which you can unlock via quests/achievements!

apocalypse Cow Achievements Screen

Part of the achievement system screen. You'll get used to it!

The achievement system is pretty straight-forward but in a complex way. There are the regular achievements which are level specific. Then we have the Epic Quests. Quests that transcend levels and require the perfect amount of effort. These are the ones that give you a new costume when completed. Introducing the first one, The Crazy Dragonlady!

Apocalypse Cow crazy dragonlady costume skin

Now between bloodbaths you get to dress up like a little girl. Talk about dreams coming true!! Make sure to leave us a comment if you have cool ideas for other costumes!



The core gameplay ability of Apocalypse Cow

Apocalypse Cow DevBlog | Date November 12, 2014

The core gameplay of Apocalypse Cow is pretty much centered around an awesome ability that results in some pretty cool stuff. For now we are calling it Quicksilver Ability but that might change.

Slow the world down, outrun bullets, tip the tides and overcome the world's fiercest mushroom mob army. It's serious business.