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Monsters Games LLC

passionately imagining new worlds


History

Game development in Greece is non-existent but our dream and passion of making games could not be subdued. We quit our jobs and decided to chase this dream by founding Monsters*. We are driven by our absolute love and belief in the medium. And we have great plans for the future!

*Fan Fact: Monsters was a placeholder name! It was supposed to change after the team was put together but we dove straight into gamemaking and forgot about our business identity. Over time we got used to it, so the name still stands!

Projects


Apocalypse Cow Press Kit [ download ]

a cinematic metroidvania adventure


In a troubled digital universe, a little girl will fight against all odds to reunite with her father. But can she weather the coming darkness?

A Cinematic Metroidvania

Enter an amazing universe and explore worlds rich in lore, with a history going 1000 years in the past. The tone of the adventure is similar to Marvel movies (the darker ones) with comedic reliefs carrying us through intense moments and epic confrontations.

Each of the countless skirmishes and battles is a carefully hand-crafted puzzle with many solutions. Gots the skills? Dive in head first and face frantic, explosive action. Are you a... seasoned player with a serious case of finger arthritis? Try using the environment in your advantage - push objects, blow up barrels and spring traps that can reduce enemy numbers (which can get crazy at times).

But you are not helpless. Dash, teleport or freeze time around you to destroy enemies before they can blink and overcome superior enemy numbers. Blow up walls and freeze the debris to reach distant platforms or push enemies off cliffs and teleport to safety as they plunge to their death.

It requires sharper platforming than your usual action games and certainly more combat than your usual platformers. The controls are simple and never get in your way. As we usually explain it, it's like Super Mario with a weapon, on crack.

When you play this game you might be rendered speechless so here are a few adjectives you could use:

  • Amazing
  • Magnificent
  • Superb
  • Towering
  • Opulent
  • Sublime
  • Sumptuous (yes we are working with a thesaurus now)

Logo [ download zip ]

Latest Development Blog Posts

01/18/19 Status Update #1: Story is Dan
03/18/18 Announcing Apocalypse Cow for Xbox One
11/02/17 Alex with the Minister of Telecommunications

Screenshots [ download zip ]

the Story Behind the Development

You should understand this: we really wanted to form a game development studio but knew little about game development. We started working on Hybris, a then sidescrolling puzzle game (now turned into a 3rd person exploration puzzle game, it has gone a long way). Anyhow, while making all the mistakes there were to make, we started a pet project to retain our sanity. We wrote "Super Mario with a Weapon, on Crack" on a wall and started working.

And this brings us here and now. We wanted to make something silly, funny, exciting, hardcore and relaxing at the same time. It was never supposed to be a commercial project. But hey, look at that! We had so much fun making it... Say hello to Apocalypse Cow.

Apocalypse Cow Credits

Voice Actors

Rachel Staman as Penny
Jennifer Tiles as Kevin
Takatsuna Mukai as Hikaro
Robin Egerton as Gordon, Apocalypse
Jon Armond as Wyatt, Bob & more
Lindsay Sheppard as Jill
and Jenn Henry as the Seer


Current People in Production

Alex Maniotis Animator, Level Designer, High Five of Awesome
Elias Koumoundouros Programmer
John Koumoundouros Project Lead, Programmer, Writer
Nauris Krauze Illustrator
Konstantinos Chtenelis Character Artist
Christopher Balaskas Concept Artist


Hybris press kit

an exploration puzzle thriller about solitude


Story

Lately the nights seem a bit darker than usual. They conceal a threat... always feeling watched. Always feeling in danger.

You are Kevin, a teenager growing up in the outskirts of the Grove. You are living a solitary and difficult life - you have felt alone for as long as you can remember. One night, to escape your parents' fight you run off to your favorite spot up the hill. The only place where you can find serenity. When you witness a light filling up the sky you just know it; your world will never be the same again.

Gameplay

To survive in Hybris you have to analyze your environment, use your senses and overcome various obstacles, including your fear.

Gameplay is strongly tied with the narrative, an exercise in telling a complex story without dialogues. Animation, camera and music will be your narrators in this game.

Logo [ download zip ]

Development Start

Hybris was born out of a very atmospheric concept art. It communicated a sense of loneliness, isolation and danger in a very compelling way. We decided to create a game that would encapsulate those feelings and the best way to achieve this seemed to be a puzzle platform game. It would give the time to soak the atmosphere and force you to analyze your environment.

The game has evolved a lot since then. In fact it started as a 2d game but after a couple of months we decided to go the 3d route to gain camera freedom. Over time Hybris became darker, the story got rewritten, the central mechanics were changed. It now feels a different product. But those keywords, isolation solitude and danger are still the heart of Hybris, dictating our every decision.

Latest Development Blog Posts

11/05/14 An Update on Hybris
08/09/13 Hybris in first half of 2014

Screenshots [ download zip ]

Hybris Credits

Agelos Apostolopoulos Modeller
Alex Maniotis Animator, Game Designer
Austin Wintory Music Composer
Elias Koumoundouros Programmer
John Koumoundouros Project Lead, Game Designer
Christopher Stratos Concept Artist
Panagiotis Sainis Programmer