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An Update on Hybris

Hybris DevBlog | Date November 5, 2014

We have neglected Hybris as we are focused on wrapping up the production of Apocalypse Cow. But Hybris also had its most important development this past year. A genre defining development in fact.

Kevins House Render Test from the opening scene

From the opening scene of Hybris


You see, the environment was always immersive; both visually and aurally. It perfectly communicated the feelings we wanted. But the sidescrolling platform gameplay didn't feel exactly right. It didn't meet our extremely high bar of expectations. In time it became obvious… we had to unlock the third dimension.

And when we did, the game flourished. Hybris is now a 3rd person game. You are literally lost and alone in its world, a combination of exploration and puzzle-solving in a menacing environment. And now, it just feels right.

Hybris is shaping up to be an amazing experience, I dare say in the same vein as Journey, Ico and Shadow of the Colossus. We are extremely proud to be the development team behind it.

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Hybris in first half of 2014

Hybris DevBlog | Date August 9, 2013

Unfortunately we will have to announce a delay for several months. Please try not to despair, time will fly by and you will have a bigger, better game in your hands! You see the story was written as a trilogy but now, for narrative purposes we are merging the three games into two bigger ones. Plus we had some cool ideas that we have to follow. You will learn about them soon! For now you can check out the new screenshots that show just how far Hybris has come.

 

Sunset

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